Castlevania 64 was an interesting take on bringing the series into 3D. The game’s vampires were downright horrifying with their animalistic looks. They were pretty quick on their feet, too. Something ...
Sometimes a series makes a radical change that alters it forever. All it takes is one game to experiment, and this did just that to an iconic franchise. It arrived on a console when technology was ...
A new use of the Konami Code has been found for the second Castlevania game on Nintendo 64, hidden in the code for 25 years. Well, it turns out that 25 years after its release, two speedrunners have ...
After all these years: In 1999, Konami released two Castlevania titles for the Nintendo 64 – Castlevania (colloquially known as Castlvania 64) and an expanded "Director's Cut" version subtitled Legacy ...
Nintendo 64 game Castlevania: Legacy of Darkness released 25 years ago, but a new Konami Code, essentially a cheat code, has just been discovered for it. YouTuber JupiterClimb uploaded a video ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Konami, the publisher behind critically acclaimed franchises such as ...
A miserable pile of secrets. The early 3D era of gaming was essentially the gaming industry’s middle school years. Big time franchises were facing the growing pains and the awkward voice cracks ...
Castlevania: Legacy of Darkness, the director's cut version of Castlevania for the Nintendo 64, is a classic today despite issues like blurry graphics and wonky gameplay. You'd think a title designed ...
Alongside re-releasing the original Castlevania on mobile, Konami has seemingly teased its next Castlevania collection – and it appears to include some of the series' 3D games.
Castlevania had a rough time transitioning to 3D. The less said about Castlevania 64 the better, and even the pretty solid Lords of Shadow games lacked that real Castlevania essence. But now it seems ...
Joe Moore has been playing video games since he was a kid and writing professionally for over ten years. After years of technical writing, Joe decided to take his passion for video games and combine ...